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Physics Generalization Dataset
1,000,020 diverse 2D rigid body physics simulation scenes for training and evaluating LLMs on physics prediction tasks.
Overview
This dataset contains procedurally generated physics simulations across 30 distinct scenario types organized in 6 categories. Unlike typical physics datasets that only feature random objects falling in a box, this dataset covers a wide range of physical phenomena: collisions, stacking, ramps, pendulums, constraints, and mini-game-inspired physics.
Each scene is a 200-frame simulation at 1/60s timestep using the Pymunk (Chipmunk2D) physics engine, exported in JSONL format with rich metadata.
Dataset Structure
Splits
| Split | Scenes | Scenario Types | Purpose |
|---|---|---|---|
| train | 900,000 | 24 (seen only) | Training |
| val | 100,020 | 30 (seen + unseen) | Evaluation |
Unseen Scenarios (held out from training)
6 scenario types appear only in val, enabling out-of-distribution generalization evaluation:
| Difficulty | Scenario | Description |
|---|---|---|
| Simple | pong |
Ball bouncing between two paddles (zero gravity) |
| Simple | bowling |
Heavy ball rolling toward arranged pins |
| Simple | ramp_roll |
Objects rolling down an inclined plane |
| Complex | angry_birds |
Projectile launched at multi-layer block structure |
| Complex | hourglass |
Objects falling through narrow gap between chambers |
| Complex | newtons_cradle |
Balls suspended by pin joints, momentum transfer |
Seen Scenarios (in both train and val)
24 scenario types with 37,500 samples each in train:
Collision & Ballistics: billiards, breakout, explosion, head_on, projectile
Stacking & Structural: bridge, dominos, jenga, pyramid, tower
Ramps & Terrain: funnel, marble_run, plinko, ski_jump (+ unseen ramp_roll)
Pendulums & Constraints: chain, pendulum, seesaw, wrecking_ball (+ unseen newtons_cradle)
Mini-game Physics: basketball, pinball (+ unseen angry_birds, bowling, pong)
Complex & Chaotic: avalanche, conveyor, orbit, wind (+ unseen hourglass)
Data Format
Each scene is a JSONL file (1 header line + 200 frame lines).
Header (line 1)
{
"type": "scene_header",
"seed": 1315353,
"scenario_type": "explosion",
"scenario_category": "collision",
"difficulty": 4,
"description": "Explosion: 25 objects flying outward from center.",
"object_count": 25,
"gravity": {"x": 0.0, "y": -981.0},
"timestep": 0.016666666666666666,
"static_geometry": [...],
"constraints": [...],
"objects": [
{
"id": 0, "type": "circle",
"position": {"x": 401.23, "y": 302.45},
"material": {"mass": 2.5, "friction": 0.6, "elasticity": 0.7},
"radius": 15.3
}
]
}
Frame (lines 2-201)
{
"frame": 1,
"description": "Frame 1: All objects are in motion.",
"objects": [
{
"id": 0, "type": "circle",
"position": {"x": 415.67, "y": 318.90},
"velocity": {"x": 280.5, "y": 320.1},
"angle": 0.052,
"angular_velocity": 0.003,
"material": {"mass": 2.5, "friction": 0.6, "elasticity": 0.7}
}
]
}
Key Features
- 30 scenario types with qualitatively different physics (not just parameter variation)
- Difficulty scaling (1-5) per scenario: controls object count, velocity, structural complexity
- Deterministic generation via seed-based RNG
- Constraints/Joints: PinJoint, PivotJoint for pendulums, seesaws, chains, Newton's cradle
- Custom static geometry: ramps, funnels, peg grids, bumpers, hourglass chambers, basketball hoops
- Rich text descriptions for each scene (useful as LLM context)
- Zero gravity scenarios: billiards, pong, orbit
- Initial velocities: projectiles, explosions, head-on collisions (not just "objects at rest")
- Clean train/unseen split for generalization evaluation
Physics Engine
- Pymunk (Python wrapper for Chipmunk2D)
- Scene: 800Γ600 pixels
- Fixed timestep: 1/60s
- Elasticity always < 1.0 (energy conservation, no Pymunk instability)
- Threading disabled (determinism)
Generation
Generated using 22 CPU cores in ~29 minutes at ~578 scenes/sec.
python scripts/generate_scenarios_dataset.py --split all --workers 22
File Organization
data_scenarios/
βββ manifest.json # Split config, seen/unseen lists
βββ train/
β βββ avalanche/ # 37,500 scenes
β βββ basketball/
β βββ ... # 24 scenario type directories
β βββ wrecking_ball/
βββ val/
βββ angry_birds/ # 3,334 scenes (UNSEEN)
βββ avalanche/
βββ bowling/ # 3,334 scenes (UNSEEN)
βββ ... # 30 scenario type directories
βββ wind/
Citation
Part of a research project on training LLMs to predict 2D rigid body physics.
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